Afterimage Strike is a powerful defensive skill in Dragon Ball: Sparking! ZERO that allows characters to move so quickly that they leave behind an image of themselves.
This technique can be frustrating to deal with, especially in ranked matches. However, with the right approach, it’s possible to counter this move effectively.
Several characters in the game possess this ability:
When facing these characters in ranked matches, be prepared for potential Afterimage Strike usage.
The most effective way to counter Afterimage Strike is by using key blasts. Almost every character in the game has access to this ability, making it a universal counter. When you suspect your opponent has activated Afterimage Strike:
This strategy forces your opponent to either take damage or abandon their defensive stance.
Grab attacks can also stop an opponent using Afterimage Strike. If you’re close enough and time it right, a grab can break through their defense and leave them vulnerable.
Afterimage Strike has a maximum duration of about 15 seconds. If you can’t find an opening to attack:
This patient approach prevents you from falling into your opponent’s trap and potentially taking unnecessary damage.
By mastering these techniques and understanding the limitations of Afterimage Strike, players can effectively counter this defensive skill in Dragon Ball: Sparking! ZERO. Remember to stay patient, adapt your strategy, and use key blasts as your primary counter. With practice, you’ll find yourself better equipped to handle even the most evasive opponents in ranked matches.