Dragon’s Dogma 2: All Spellbound Grimoire Locations

Suki |  Published: March 25, 2024
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Discover all Spellbound grimoire locations in Dragon’s Dogma 2 to give back to Trysha in Eini’s home in this detailed guide!

If you are playing Dragon’s Dogma 2, you will find yourself looking for Spellbound grimoires in one of the quests. This particular quest demands you to find the grimoires and give them back to Trysha in Eini’s home. This task can be challenging, but worry not, this guide covers all Spellbound grimoire locations in Dragon’s Dogma 2.

All Spellbound Grimoire Locations

dragon's dogma 2 all spellbound grimoire locations

In this quest, you are tasked to venture and locate 5 different Spellbound grimoires. These are the items that you need to look for:

  • Fulminous Shield
  • Howling Blizzard
  • Nation’s Death Knell
  • Towering Earth
  • Let There Be Light

To help you pass this quest easily, here are all the Spellbound grimoire locations:

Fulminous Shield Location

fulminous shield location
Capcom

Your quest begins in the town of Melve, where you’ll find Dudley, a merchant with a backpack, stationed near the entrance with the burnt houses.

fulminous shield location
Capcom

Fulminous Shield, the first grimoire, can be purchased from Dudley for 5,000 gold coins. While this might seem like a hefty sum early in the game, it’s a small price to pay for the rewards that await.

Howling Blizzard and Nation’s Death Knell Location

Howling Blizzard and Nation's Death Knell
Capcom

The next two grimoires, Howling Blizzard and Nation’s Death Knell, are hidden within the Waterfall Cave dungeon, located near the Borderland Campground on the road to Vernworth, the capital city.

To reach the dungeon, follow the rising path behind the campsite and climb the rocks to find the cave entrance next to the upper waterfall.

Howling Blizzard and Nation's Death Knell
Capcom

Proceed with Caution: Within the dungeon’s second floor, you’ll find an old academic’s study filled with scrolls. Opening the chest in the center of this room will grant you the two grimoires, but be prepared for a formidable foe – a wight boss will be summoned.

It’s recommended to bring a mage with the Empyrean spell, as these undead adversaries are weak against holy magic.

Towering Earth Location

Towering Earth Location
Capcom

Progressing through the main quest will lead you to the city of Vernworth, where you’ll meet Captain Brant at The Stardrop Inn.

Ask about magistrate Waldhar, and Brant will provide you with a key to the Vernworth Castle Gaol, allowing you to visit the imprisoned Waldhar.

Though initially reluctant to leave, a simple conversation with Waldhar will grant you the Towering Earth grimoire without any further complications.

Let There Be Light Location

Let There Be Light Location
Capcom

The final grimoire, Let There Be Light, lies in the Checkpoint Rest Town, far to the west of Vernworth. If you haven’t visited this area before, take the Oxcart by the western entrance of Vernworth to reach your destination swiftly.

Let There Be Light Location
Capcom

Once in the town, climb the hill to Myrrdin’s Home, where the sorcerer will refuse entry. However, you can bypass this obstacle by climbing the wall to the right of his house and jumping onto the balcony.

Inside, you’ll find Let There Be Light resting on the table.

Delivering the Grimoires and Saving Trysha

dragon's dogma 2 all spellbound grimoire locations
Capcom

With all five grimoires in your possession, return to Trysha in Eini’s Home during the day when her grandparents are away. Deliver the books to her, and she’ll express her gratitude, bestowing upon you the Turquoise Ring. However, your quest is not yet complete.

A Few Days Later: Upon revisiting Trysha, you’ll find her unleashing powerful spells against her grandparents. To save her, you must exhaust her magic by allowing her to cast spells while dealing minimal damage. Once she appears visibly tired, restrain her by picking her up.

Get the Quest Rewards

dragon's dogma 2 all spellbound grimoire locations
Capcom /GameWitted

Trysha’s grandparents will thank you and request your return when she awakens. After resting until morning, Trysha will reward you with the Cast Stone wand and the Conjurer’s Jottings, a Meister’s Teaching for Sorcerers that grants the powerful Meteoron spell.

Additionally, speaking with Eini, Trysha’s grandmother, will earn you the Enchanter’s Almanac, a Meister’s Teaching for Mages that unlocks the Celestial Paean spell, a potent support magic.

Summary

As you embark on this quest, remember that the rewards for aiding Trysha are well worth the effort.

The Meteoron spell is a formidable damage-dealing ability, albeit with a long cast time and limited to outdoor areas.

Celestial Paean, on the other hand, temporarily grants infinite stamina and damage reduction to you and your pawns, making it an invaluable support spell.

With this comprehensive guide to all Spellbound grimoire locations in Dragon’s Dogma 2, you are now equipped to navigate the lands and unravel the mysteries of these mystical tomes.

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