Discover all the unique legendary weapons in V Rising 1.0 with our guide, including their abilities and attributes.
V Rising 1.0 introduces a variety of powerful unique legendary weapons for players to discover and wield. Each weapon comes with special ability modifications and attributes that set them apart. This guide provides a complete list of all the unique legendary weapons in V Rising 1.0.
Oaksong (Longbow) | |
Ability Modification | Effect |
Multishot | Each hit grants Focus |
Guided Arrow | The initial hit from a fully focused shot deals 25% bonus damage and inflicts a 0.5s stun |
Attribute | Value |
Physical Power | +33.7 |
Physical Critical Strike Chance | +15% |
Physical Critical Strike Chance | +10% |
Movement Speed | +5% |
2. The Thousand Storms (Spear)
The Thousand Storms (Spear) | |
Ability Modification | Effect |
A Thousand Spears | Storm Infused – hits inflict Static |
Harpoon | Pulls you to the target, cast time reduced to 0.5s, inflicts a 0.7s stun |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Creatures | +25% |
Physical Critical Strike Chance | +15% |
Weapon Attack Speed | +10% |
Weapon Skill Cooldown Recovery Rate | +10% |
3. The Gravecaller (Sword)
The Gravecaller (Sword) | |
Ability Modification | Effect |
Whirlwind | Duration of Whirlwind increases by 1s when killing an enemy (up to 3 times), hits inflict Condemn |
Shockwave | Each aerial strike deals 20% bonus damage and reduces Whirlwind cooldown by 0.5s |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Vegetation | +25% |
Physical Critical Strike Chance | +15% |
Weapon Skill Life Leech | +5% |
Movement Speed | +5% |
4. The Red Twins (Axe)
The Red Twins (Axe) | |
Ability Modification | Effect |
Frenzy | Increases duration of Frenzy by 1s |
X-Strike | Tosses two additional axes, each dealing 40% damage and inflicting Leech |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Wood | +25% |
Weapon Skill Life Leech | +5% |
Max Health | +50 |
Bonus Physical Power | +3 |
5. The Siren’s Wail (Crossbow)
The Siren’s Wail (Crossbow) | |
Ability Modification | Effect |
Rain of Bolts | Fires 2 additional bolts, each inflicting Weaken |
Snapshot | Consumes Weaken to deal 50% bonus damage and inflict a 2s fear |
Attribute | Value |
Physical Power | +33.7 |
Spell Critical Strike Chance | +15% |
Spell Cooldown Recovery Rate | +10% |
Bonus Spell Power | +4 |
6. Cloud Dancers (Slashers #1)
Cloud Dancers (Slashers #1) | |
Ability Modification | Effect |
Elusive Strike | Dash one additional time, each hit inflicts Static |
Camouflage | Next hit Consumes Static granting Storm Shield |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Vegetation | +25% |
Weapon Attack Speed | +10% |
Spell Cooldown Recovery Rate | +10% |
Movement Speed | +5% |
7. Wings of the Fallen (Slashers #2)
Wings of the Fallen (Slashers #2) | |
Ability Modification | Effect |
Elusive Strike | Blood Infused – hits inflict Leech |
Camouflage | Increases movement speed by 15%, inflicts Vampiric Curse instead of stun. Vampiric Curse deals 150% damage and leeches 30% health after 3s. |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Vegetation | +25% |
Weapon Skill Cooldown Recovery Rate | +10% |
Movement Speed | +5% |
Bonus Spell Power | +4 |
8. The Morning Star (Scythe)
The Morning Star (Scythe) | |
Ability Modification | Effect |
Aerial Whip Twirl | Hits cause enemies to burn, dealing damage overtime |
Entangling Whip | It inflicts a 0.25s stun instead of an entangle and causes a fiery explosion at the impact location, dealing 25% damage and igniting the area. |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Undead | +25% |
Spell Critical Strike Power | +20% |
Spell Critical Strike Chance | +15% |
Spell Cooldown Recovery Rate | +10% |
9. Hand of Winter (Mace)
Hand of Winter (Mace) | |
Ability Modification | Effect |
Crushing Blow | Deals 125% bonus damage to Frozen targets |
Smack | Hits inflict Chill, hitting a chilled enemy freezes it for 2s |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Minerals | +25% |
Spell Cooldown Recovery Rate | +10% |
Max Health | +50 |
Bonus Physical Power | +3 |
10. Apocalypse (Greatsword)
Apocalypse (Greatsword) | |
Ability Modification | Effect |
Great Cleaver | Deals 25% bonus damage to Ignited enemies |
Death from Above | Spawns a lesser aftershock effect on landing, dealing damage and Ignite |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Wood | +25% |
Weapon Attack Speed | +15% |
Weapon Skill Cooldown Recovery Rate | +10% |
Damage Reduction | +5% |
11. The Endbringers (Pistols)
The Endbringers (Pistols) | |
Ability Modification | Effect |
Fan The Hammer | Move while channeling at 40% speed, hits inflict Ignite |
Explosive Bullet | Can recast shot, hitting same target triggers instant explosion for 100% extra damage and Ignite |
Attribute | Value |
Physical Power | +33.7 |
Weapon Skill Cooldown Recovery Rate | +10% |
Movement Speed | +5% |
Max Health | +50 |
12. Mortira’s Lament (Scythe)
Mortira’s Lament (Scythe) | |
Ability Modification | Effect |
Tendon Swing | Consume up to 3 allied skeletons, healing yourself for 50% of your spell power and increasing your spell and physical power by 10% per skeleton for 8s. |
Howling Reaper | Hits inflict Condemn and have a 25% chance to summon a skeleton warrior. |
Attribute | Value |
Physical Power | +33.7 |
Physical Damage to Undead | +25% |
Spell Critical Strike Power | +20% |
Spell Cooldown Recovery Rate | +10% |
Spell Critical Strike Chance | +15% |
These are all the unique legendary weapons currently known in V Rising 1.0. Each offers distinct playstyles and benefits to enhance your vampire’s combat prowess. Choose the legendary weapon that best suits your preferences and unleash its power upon your foes in Vardoran.