Dungeonborne Patch Notes (July 29): Class Balance

Shida |  Published: July 29, 2024
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Explore the latest Dungeonborne patch notes (July 29) focusing on class balance, network stability, and bug fixes. Key changes for Druids, Fighters, and more.

Dungeonborne’s latest patch brings significant changes to the game’s class balance, with a particular focus on the Druid class. The update, set for July 29, 2024, also addresses network stability issues and includes various bug fixes. Let’s dive into the details of these changes and what they mean for players.

Dungeonborne Patch Notes (July 29)

Dungeonborne Patch Notes (July 29)
Mithril Interactive

The following are all the updates that come with Dungeonborne Patch Notes July 29:

Network Stability Update


Last week, we detected numerous attacks on our Asian servers, causing network instability. Our engineering team is urgently implementing security upgrades, which may take some time. We apologize for any inconvenience and assure you that we are working diligently to resolve this issue.

Class Balance


The most substantial changes in this patch revolve around class balancing. The development team has carefully considered player feedback and analyzed performance data to make these adjustments. Here’s a breakdown of the major changes:

Druid


The Druid is getting the most significant changes in this update, which we’ll break down into three parts.

  • Passive Skill – Predatory Senses
    • This audacious and somewhat wildly-designed passive made Druids exceptionally effective at gathering information. To balance their presence in high-end matches, we’re reducing the clarity and speed of the information they can gather, giving opponents a better chance to counter them.
    • The vision effect of “Predatory Senses” will now display for 3 seconds every 5 seconds instead of being permanent.
    • The perception radius is reduced from 30 meters to 25 meters.
    • The detection red dots from “Predatory Senses” will no longer appear on the mini-map.
  • Mobility
    • Druids’ information-gathering ability combined with their top-tier mobility made them nearly impossible for melee classes to catch, leading to a very high extraction rate.
    • Base movement speed in human and panther forms is reduced by 20 points.
    • Transformations will no longer clear debuffs, such as the slow effect from Thunderclap Flask.
    • The cooldown for the Panther form’s E skill “Shadow Assault” is increased from 5 seconds to 8 seconds.
  • Ferocity
    • With the above changes, Druid players will need to take on more risk when engaging. Therefore, we have increased the damage in Panther form, aiming to reward Druids for making bold decisions.
    • The damage of the Panther form’s E skill “Shadow Assault” is increased by 50%.
    • The damage of basic attacks in Panther form is increased by 20%.

Fighter


  • Increased base health by 10% for Fighters.
  • Reduced the cooldown of the E skill “Charge” from 40 seconds to 30 seconds.
  • Reduced the cooldown of the E skill “Inspire” from 40 seconds to 30 seconds and increased its effective range from 2 meters to 5 meters.

Death Knight


  • The Q skills “Soul Shroud” and “Soulstorm” of Death Knight now reduce incoming damage by 15% while active.
  • Potential Upcoming Change: We are considering speeding up the casting animation for DK’s “Soul Shroud” and providing a stronger slow effect during its effect.

Mithril Zealot


  • Increased base health by 10%.
  • Reduced the cooldown of the E skill “Inspire” from 40 seconds to 30 seconds and increased its effective range from 2 meters to 5 meters.

Cryomancer


  • There was a bug where the Cryomancer’s Stamina passive [Frost Echoes] and E skill [Ice Armor] interaction caused higher-than-expected tankiness. We are fixing this issue in this patch and will continue to monitor the Cryomancer’s performance.
  • The Stamina passive “Frost Echoes” is changed to: When allies deal unblocked active damage to targets affected by the “Q skill,” they gain a 40-point shield. This shield no longer stacks.
  • Added an energy cost to the E skill “Ice Armor,” which now consumes 25 soul energy per use.
  • Potential Upcoming Change: We are considering modifying the slow effect of Thunderclap Flask to last longer but provide a less effective slow, ensuring it remains a useful tool for melee classes to chase their opponents while limiting the synergy between Thunderclap Flask and the Lightning Staff.

Other Changes


Low-Quality crossbow and 15 bolts added to spawn and death compensation packs for characters that can use crossbows.

Bug Fixes and Localization

The patch also includes optimizations for several known localization issues. While specific details weren’t provided it’s likely that these fixes address translation errors or inconsistencies across different language versions of the game.

The development team of Mithril Interactive emphasized their commitment to maintaining class balance while preserving each class’s unique identity. They’re actively monitoring class performance and player feedback to guide future adjustments.

Dungeonborne Server Maintenance Schedule

Dungeonborne Server Maintenance Schedule
Mithril Interactive

The patch will be implemented during scheduled server maintenance from 8:00 AM to 10:00 AM UTC on July 29th, 2025. Matchmaking queues will close 40 minutes prior to maintenance, but ongoing matches won’t be affected.

This patch brings substantial changes to Dungeonborne, particularly in terms of class balance. The Druid class sees the most significant adjustments aiming to better balance its information-gathering and mobility capabilities while rewarding aggressive play. Other classes receive tweaks to improve their viability and gameplay feel.

As with any major balance patch players will need time to adapt to these changes. The new class dynamics may shift the meta and open up fresh strategies and team compositions. It’s an exciting time for Dungeonborne players to experiment with different playstyles and see how these changes impact the game.

Remember another update is planned later this week which will introduce new content and skills for a specific class. Stay tuned for more information on these upcoming additions to Dungeonborne.

About Author

Shida is an avid gaming and anime writer with a background in journalism covering both the topics, and fashion. She is a passionate writer since she was in high school. Shida is also a lover of cozy games like The Sims, Stardew Valley, Coral Island, and FIelds of Mistria.