Discover all the resources in Manor Lords and learn how to acquire and utilize them effectively in this resource management guide.
In Manor Lords resources play a vital role in keeping your settlement thriving. From necessities like food and fuel to advanced crafting materials and military resources, understanding how to acquire and utilize these resources is essential for success.
In this guide, we’ll explore all the resources available in Manor Lords, detailing where to find them and how to make the most of each one.
There are several categories of resources in Manor Lords, each serving a unique purpose:
Resource | How to Get | How to Use |
Treasury | Diplomacy, imposing tithes, enacting policies | Hiring mercenaries, conquering regions |
Influence | Improving Church and settlement, enacting policies, imposing tithes | Unlocking developments, enacting policies |
Regional Wealth | Exports, Level 2 Burgage Plots | Purchasing extensions, importing resources |
Meat | Hunting Camps | Distributed as food |
Vegetables | Vegetable Garden extension | Distributed as food |
Berries | Forager’s Hut | Distributed as food |
Bread | Windmill (Flour) + Communal Oven or Bakery extension | Distributed as food |
Eggs | Chicken Coop extension | Distributed as food |
Apples | Apple Orchard extension | Distributed as food |
Honey | Apiary | Distributed as food |
Timber | Logging Camp | Crafting planks, building structures |
Planks | Sawpit (Timber) | Building structures, crafting wooden parts and weapons |
Stone | Stonecutter Camp | Building structures, upgrading buildings |
Chicken Coop Extension | Clay Furnace (Clay) | Upgrading buildings |
Tools | Blacksmith’s Workshop (Iron Slab) | Trading for regional wealth |
Wooden Parts | Joiner’s Workshop (Planks) | Trading for regional wealth |
Flax | Fields | Crafting linen |
Barley | Fields | Crafting malt |
Wheat | Fields | Crafting grain and flour |
Rye | Fields (Rye Cultivation development) | Crafting grain and flour |
Firewood | Woodcutter’s Lodge | Used as fuel, crafting charcoal |
Charcoal | Charcoal Kiln (Firewood) | Used as fuel |
Grain | Farmhouse (Wheat/Rye) | Crafting flour |
Flour | Windmill (Grain) | Crafting bread |
Hides | Hunting Camp, Goat Shed extension | Crafting leather |
Leather | Tannery (Hides) | Crafting shoes |
Wool | Sheep Farm | Crafting yarn |
Yarn | Weaver’s Workshop (Wool) | Crafting cloaks |
Linen | Weaver’s Workshop (Flax) | Crafting clothes and gambesons |
Wax | Apiary (Advanced Beekeeping development) | Crafting candles (not yet implemented) |
Malt | Malthouse (Barley) | Crafting ale |
Clay | Mining Pit (Clay Deposits) | Crafting rooftiles |
Iron Ore | Mining Pit (Iron Deposits) | Crafting iron slabs |
Iron Slab | Bloomery (Iron Ore) | Crafting tools, weapons, and armor |
Dyes | Dyer’s Workshop (Berries) | Crafting clothes and cloaks |
Ox | Hitching Post (20 Regional Wealth per ox) | Assisting in construction and logistics within the settlement |
Horses | Hitching Post, Small Stable, Trading Post (30 Regional Wealth per horse) | Roof tiles |
Wild Animals | Hunting Camp | Producing meat and hides |
Iron Deposits | Mining Pit | Producing iron ore |
Berry Deposits | Forager’s Hut | Producing berries |
Stone Deposits | Stonecutter Camp | Producing stone |
Clay Deposits | Mining Pit | Producing clay |
Sheep | Livestock Trading Post | Producing wool |
Trees | Naturally occurring, Forester’s Hut | Producing timber and firewood |
Cloaks | Tailor’s Workshop (Yarn, Dyes) | Distributed as clothing, exported for regional wealth |
Clothes | Tailor’s Workshop (Linen, Dyes) | Distributed as clothing, exported for regional wealth |
Ale | Brewery extension (Malt) | Upgrading Burgage Plots, exported for regional wealth |
Shoes | Cobbler’s Workshop (Leather) | Distributed as clothing, exported for regional wealth |
Herbs | Forager’s Hut (Herb Garden upgrade) | Treating the sick |
Sidearms | Blacksmith’s Workshop (Iron Slab) | Equipping Militia Footmen |
Spears | Blacksmith’s Workshop (Iron Slab, Planks) | Equipping Spear Militia |
Polearms | Blacksmith’s Workshop (Iron Slab, Planks) | Equipping Polearm Militia |
Warbows | Fletcher’s Workshop (Planks) | Equipping Archer Militia |
Small Shields | Joiner’s Workshop (Planks) | Equipping Militia Footmen |
Large Shields | Joiner’s Workshop (Planks) | Equipping Spear Militia |
Gambesons | Tailor’s Workshop (Linen) | Armor for Militia |
Helmets | Armorer’s Workshop (Iron Slab) – Basic Armormaking development | Armor for Militia |
Mail Armor | Armorer’s Workshop (Iron Slab) – Advanced Armormaking development | Armor for Militia |
Plate Armor | Armorer’s Workshop (Iron Slab) – Master Armormaking development | Armor for Militia |
Managing resources effectively is crucial for the growth and prosperity of your settlement in Manor Lords. You can optimize your production chains, trade efficiently, and defend your territory by understanding how to acquire and utilize each resource, from basic necessities to advanced crafting materials and military equipment.
Keep this resource guide handy as you build your medieval empire in Manor Lords, and you’ll be well on your way to becoming a successful lord.