In this article, you will find out how to complete Andrew’s Plea quest in ZZZ, which includes the Tangerine Network Test.
Zenless Zone Zero (ZZZ) offers players a unique challenge with the Andrew’s Plea quest. This side commission tests memory skills and observation through the Tangerine Network Test. Here’s a comprehensive guide to help players navigate this intriguing quest and reap its rewards.
To access this quest, you need to reach at least Chapter 2 of the main story. Additionally, an Inter-Knot Level of 25 is required too. Once these conditions are met, Shepard will send a message introducing Andrew and his commission.
Andrew’s Plea is an Exploration Commission set in the Sixth Street Abandoned Metro area. The quest revolves around helping Andrew, a hollow investigator with vision problems restart a communication network. This task involves solving graphic verification codes through a memory game.
The core of Andrew’s Plea is the Tangerine Network Test. This challenge presents you with a series of colored images and asks questions about them. Here’s how it works:
The questions can vary but typically include:
If you struggle with the memory game they can opt for a retry. On the second attempt, Fairy an in-game assistant will highlight the correct answers with a blue mark. This feature ensures that all players can progress through the quest regardless of their memory skills.
After successfully answering the questions players enter a chessboard-like interface. Here’s what to do:
Upon completion, you will receive:
After completing Andrew’s Plea, you will receive a message from Shepard again. This communication reflects on the ease of the commission hinting at potential complexities in Andrew’s situation. It adds depth to the narrative encouraging players to consider the implications of their actions in the game world.