Discover how to play The Joker in MultiVersus with this guide. Learn about his move sets, strategies, and tips to win battles.
The Joker is one of DC’s most iconic villains, known as the ultimate enemy of Batman. In MultiVersus, the Joker is classified as a Mage character with a range of ground and air attacks.
This article breaks down how to play the Joker in MultiVersus, including his move sets and strategies to use them to your advantage and win battles.
The Joker in MultiVersus is a versatile character with a range of normal attacks and special moves that can be used strategically to outmaneuver and defeat opponents.
Understanding The Joker’s moveset is crucial to mastering his gameplay. Here are some key moves to keep in mind:
The Joker’s standing-side attack is a three-hit combo. The key to mastering this move is knowing that it can be canceled at any point.
For example, after the first or second hit, you can switch to an up special or side special to surprise your opponent. This unpredictability is crucial in keeping your opponent off balance.
The Joker’s neutral attack is a projectile that cycles through three types: Diamond (sticks and explodes), Heart (returns to hit), and Spade (throws multiple cards).
Understanding which projectile is next can help you plan your next move effectively. Use the heart projectile to pull opponents closer for follow-up combos or the spade projectile to cover more area.
The Joker’s dash attack is a slide that covers a significant distance, allowing you to quickly close gaps or evade attacks. It also puts The Joker in a striking pose, adding a stylish touch to his gameplay.
This move can be charged to control its timing and deal more damage. Charging it allows you to anticipate your opponent’s movements and catch them off guard.
This chargeable attack can be held indefinitely, providing flexibility in timing. It also breaks armor, making it useful against defensive opponents. The charge for this move is shared with the neutral air special, “Take a Whiff!”.
This attack can be charged and shares the charge with the ground-down attack. When fully charged, it breaks armor and inflicts fire damage over time.
This chargeable move offers good range and damage, allowing you to control the timing and catch opponents in mid-air.
Charging this move increases the height of the subsequent jump, providing additional recovery options and spacing control.
This move gives armor and shocks opponents if they hit you within a specific timeframe. It’s useful for parrying and counter-attacking but can be punished if missed.
Charging this move increases its range and damage, making it an excellent tool for edge-guarding or surprising opponents from a distance.
This move has two outcomes: a cannon for horizontal attacks or a Jack-in-the-box for vertical attacks. The element of surprise here can keep opponents guessing and off balance.
This move provides excellent vertical recovery and leaves a balloon that can be ridden by The Joker or allies. The balloon can be used strategically for mid-air attacks or combos.
The best way to play the Joker to win battles is by utilizing his strength and best moves. Here are some tips and strategies to play the Joker in MultiVersus:
The Joker’s chargeable moves, such as the mechanical teeth and acid flower, share the same charge bar.
Managing this “haha bar” effectively is crucial. Always try to keep it charged to be ready for any situation, whether on the ground or in the air.
Keep track of which projectile is next in line. Use the diamond projectile to stick and explode, the heart to return and pull opponents closer, and the spade to cover more ground.
This knowledge will help you plan your next attack or combo in MultiVersus.
The up special creates a balloon that stays on the screen. Use this strategically to create additional options for movement and attacks.
Whether for recovery or surprising your opponent mid-fight, the balloon is a versatile tool.
Mastering The Joker’s combos and cancels is essential in MultiVersus. For example, a two-hit combo followed by a side special or up special can catch opponents trying to dodge the third hit.
Mixing up your attacks and timing can make you unpredictable and harder to counter.
The Joker’s rocket launcher and charged pogo stick are excellent for edge-guarding. Use these moves to pressure opponents off the stage and secure knockouts.
Mastering The Joker in MultiVersus requires understanding and strategic use of his attacks and special moves. Keep practicing, experiment with different combos, and adapt your strategies to dominate matches in MultiVersus.
With these tips and move sets guide, you’ll be well on your way to mastering The Joker in MultiVersus. Stay tuned for more updates and check out other guides to best equip your journey in MultiVersus.