Explore the upcoming changes in LoL Patch 14.15, featuring major champion updates, item tweaks, and rune adjustments. Get ahead of the meta!
Patch 14.15 for League of Legends introduces a series of significant changes aimed at balancing champion performance and adjusting item effectiveness. This update focuses on refining the abilities of several key champions, modifying popular items, and tweaking selected runes.
Disclaimer: These are early patch notes and may not reflect the final changes in League of Legends Patch 14.15.
League of Legends Patch 14.15 brings a mix of buffs and nerfs to various champions. Here’s a breakdown of the changes:
![]() Akali | Changes |
– R1 damage reduced: 80-360 → 110-330 | |
– R2 damage increased: 60-200 → 70-210 | |
– R cooldown increased: 100-60s → 120-60s | |
– W cooldown changed: 20s flat → 20-16s |
![]() Cassiopeia | Changes |
– Base mana increased: 350+60 → 400+40 | |
– Q mana cost reduced: 50-90 → 50-70 | |
– W mana cost reduced: 70-110 → 70-90 | |
– E mana cost changed: 50-42 → 40 flat | |
– Q ability power ratio reduced: 0.9 → 0.7 | |
– E bonus damage AP ratio reduced: 60% → 55% |
![]() Ezreal | Changes |
– Q attack damage ratio reduced: 140% → 130% |
![]() Irelia | Changes |
– Base health increased: 590 → 630 | |
– Health regeneration reduced: 8.5 → 6 |
![]() Leona | Changes |
– Passive damage reduced: 32-168 → 32-151 | |
– W damage reduced: 55-195 → 55-175 |
![]() Shyvana | Changes |
– Base E damage adjusted | |
– R+E bonus damage modified | |
– R+E damage over time adjusted |
![]() Skarner | Changes |
– Health growth increased: 105 → 110 | |
– Q mana cost reduced: 50 → 45 | |
– E can no longer grab units behind Skarner |
![]() Sylas | Changes |
– Q cooldown reduced: 11-7s → 10-6s | |
– Q2 damage reduced | |
– E2 AP ratio reduced: 100% → 80% | |
– W heal and damage ratios adjusted |
![]() Talon | Changes |
– Q now always dashes towards his target | |
– Short-range Q dashes less far |
![]() Varus | Changes |
– Base attack damage increased: 57 → 59 | |
– W on-hit damage reduced: 7-35 → 5-25 | |
– Minion passive: 10% → 10-20% attack speed (levels 1-18) | |
– Champion takedown passive AD/AP: 15% → 25% of attack speed | |
– Champion takedown passive attack speed cap: 2.76 → 3 |
![]() Yasuo | Changes |
– E damage increased: 60-100 → 70-130 | |
– E stack scaling: 15-25% → 25% (max 60-100% → 100% flat) | |
– Base armor increased: 30 → 32 |
![]() Yone | Changes |
– Q damage: 20-100 (+105% total AD) → 20-120 (+105% total AD) | |
– R cooldown increased: 120-60s → 120-80s |
![]() Zed | Changes |
– Q damage: 80-220 (+110% bonus AD) → 80-240 (+100% bonus AD) | |
– R cooldown increased: 120-80s → 120-100s |
Several items receive adjustments in this patch:
Item | Changes |
![]() Cosmic Drive | – Health increased: 250 → 350 |
– Spelldance movement speed: 25-60 (1-18) → 40-60 (8-18) | |
![]() Hextech Rocketbelt | – Health increased: 300 → 400 |
![]() Death’s Dance | – Armor increased: 40 → 50 |
![]() Void Staff | – Ability power increased: 90 → 95 |
![]() Lord Dominik’s Regards | – Armor penetration reduced: 40% → 35% |
![]() Mortal Reminder | – Attack damage reduced: 40 → 35 |
![]() Kraken Slayer | – Move speed reduced: 7% → 5% |
– Bring It Down damage: 80% effective on ranged champions | |
![]() Statikk Shiv | – Move speed reduced: 7% → 5% |
– Price increased: 2,800 → 2,900 gold | |
![]() Stormsurge | – Passive bonus movement speed: 25% → 35% |
– Ranged passive damage: 75% → 80% |
Two runes see adjustments in Patch 14.15:
Rune | Changes |
![]() Dark Harvest | – Cooldown reduced: 40s → 35s |
– On takedown reset timer: 1.5s → 1s | |
![]() Fleet Footwork | – Heal changed: 8-110 (linear) → 5-120 (stat progression multiplier) |
Patch 14.15 brings a variety of changes to League of Legends, focusing on champion balance, item adjustments, and rune tweaks. The updates aim to address power discrepancies and promote diverse gameplay strategies. Players should expect shifts in the meta as these changes take effect.