LoL Swarm Patch Notes 14.15: Complete Changes

Ash |  Published: July 31, 2024
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Explore the latest LoL Swarm mode updates, including boss fight changes, champion buffs, weapon tweaks, and augment adjustments.

League of Legends‘ Swarm mode has received its first round of balance adjustments, focusing on performance improvements, bug fixes, and buffing underperforming champions and builds.

This update aims to create a more enjoyable and balanced experience for players while addressing some of the mode’s initial issues.

LoL Swarm Patch Notes 14.15

LoL Swarm Patch Notes 14.15
Image Credits: Riot Games

Boss Fight Changes

The boss fight mechanics have been reworked to provide clearer information to players:

New Enrage System

  • After 5 minutes, bosses visibly enrage and glow red
  • For 30 seconds, they deal 20% increased damage
  • After this period, bosses unleash a nova that kills all players
  • Aatrox‘s enrage timer resets when transitioning to his second phase

Boss-Specific Changes

  • Aatrox: Flying swords can now reach all areas in phase two
  • Briar: Increased overall damage output
  • Rek’Sai:
    • Removed simultaneous missile shotgun and knock-up effect
    • Decreased missile hitbox to match visuals

Champion Adjustments

Several champions have received tweaks to improve their performance and fix bugs:

Briarswarm briar
AbilityChange
Savage Slice (weapon evolve)Fixed bug where bleed effect was permanently lost on death
Fish Frenzy (E)Damage reduction doubled (25% to 50%) when below 50% health, up from 30% health
Auroraswarm aurora
AbilityChange
ENow detonates existing hex marks on cast
RGains Untargetability during casts
GeneralFixed bug where Aurora sometimes remained targetable during ultimate teleportation
IllaoiIllaoi lol
AbilityChange
TentaclesLength now scales with Area Size
TentaclesVisually larger when affected by Area Size
Yasuoswarm yasuo
AbilityChange
Wandering Storms (weapon evolve)Tornado zones now scale with Duration and Area Size
Base Area Size250 ⇒ 200
Base duration4 ⇒ 2.5
Seraphineswarm seraphine
AbilityChange
MulticastingNow properly works with Cyclonic Slicers, Ani-mines, Battle Bunny Crossbow, and Searing Shortbow
Slow effectNo longer permanently lost on death
Jinxswarm jinx
AbilityChange
Passive move speedNo longer multiplicative to prevent excessive speed at higher values
Leonaswarm leona
AbilityChange
Shield of Daybreak Cooldown3/2.75/2.5/2.25/2/1.75 ⇒ 2.75/2.5/2.25/2/1.75/1.5
Armor Ratio2.0 ⇒ 3.0
Sunlight damage75 ⇒ 300
Light of the LionSunlight effect now properly triggered by all weapons
Eclipse (E)Now only removes other shields on expiration
RFixed bug where stun effect was permanently lost on death

Weapon and Augment Changes

How to Unlock All the Weapons in LoL Swarm
Image Credits: Riot

Several weapons and augments have been adjusted to improve balance and fix issues:

Weapon Buffs

  • Searing Shortbow: Fixed bug where damage stopped on death
  • Gatling Bunny-Guns:
    • Damage: 16/36/56/76/96/96 ⇒ 15/35/55/75/95/115
    • Evolve damage amp vs stunned targets: 10% ⇒ 15%
  • YuumiBot:
    • Cooldown now starts at the beginning of duration
    • Cooldown: 10/10/9/9/8/8 ⇒ 20/20/18/18/16/16
    • Duration: 12/14/14/16/16/16 ⇒ 10/12/12/14/14/14
    • Can now spawn multiple Yuumi bots simultaneously
  • T.I.B.B.E.R.S:
    • Damage: 100 – 400 ⇒ 100 – 500
    • Cooldown: 15 ⇒ 13
  • Radiant Field:
    • Damage: 5/15/25/35/45/45 ⇒ 5/15/25/35/45/55
    • Health Ratio: 3.5% maximum health ⇒ 5% maximum health
  • Train:
    • Now counts as an Emotional Support Pet
    • Damage: 150/325/500/675/850/850 (+1.0 armor) ⇒ 125/325/525/725/925/925 (+5.0 armor)
  • Cyclonic Slicers:
    • Damage: 50/50/55/55/60/60 ⇒ 55/55/60/60/65/65
    • Slowed down missile for reduced visual noise
    • Fixed bug where evolved missiles weren’t hitting as often as intended

Weapon Nerfs

  • UwU Blaster:
    • Damage: 45/50/55/60/65/70 ⇒ 45/50/55/60/65/65

Augment Buffs

  • Glass Cannon: Damage increase is now multiplicative instead of additive
  • Bullet-Mania: Damage Reduction: 20% ⇒ 15%
  • Immobile Immolation:
    • No longer stacks or deals self-damage while dead or in cinematics
    • No longer deals self-damage while invulnerable

Augment Nerfs

  • Cross Country: Damage/HP/Area per stack: 4% ⇒ 3%
  • Ramming Runner: Damage increase per movement speed %: 1 ⇒ 0.5

General System Changes

  • Untargetable champions can now revive allies and pick up cards, health, bombs, and vacuums
  • Fixed a bug where reviving champions had a brief window of vulnerability

Summary Table

CategoryMajor Changes
Boss FightsNew enrage system, Aatrox and Rek’Sai adjustments
ChampionsBuffs to Briar, Aurora, Illaoi, Leona; Adjustments to Yasuo, Seraphine, Jinx
WeaponsBuffs to multiple weapons, slight nerf to UwU Blaster
AugmentsBuffs to Glass Cannon and Bullet-Mania, nerfs to Cross Country and Ramming Runner
GeneralImproved untargetable champion interactions, fixed revive vulnerability

These changes aim to create a more balanced and enjoyable experience in League of Legends’ Swarm mode. Players should expect to see a shift in gameplay strategies and champion preferences as these adjustments take effect.

About Author

Ash is a seasoned gaming and esports writer with a rich background in the industry since 2017. Starting as a beta tester, Ash progressed to become an esports player, specializing in MOBAs like AoV, Pokemon Unite, and WildRift. His expertise spans across mobile gaming and various video game platforms, with a particular passion for League of Legends. Ash's comprehensive knowledge extends from game lore to champion specifics. As a gaming guides writer, he has contributed to renowned publications including Dexerto, PCInvasion, and Gosugamers. With his extensive experience and deep understanding of the gaming world, Ash offers valuable insights and content for gaming enthusiasts & professionals alike.