TFT Set 12 Charms explained in this detailed article, how they work in Magic n’ Mayhem and all the list of Charms in the upcoming set.
Teamfight Tactics Set 12, titled Magic n’ Mayhem, introduces a groundbreaking new mechanic called Charms. This innovative feature adds a fresh layer and an even deeper mechanism of strategy to the game. Set to release on July 31st, 2024, Magic n’ Mayhem brings over 100 unique Charms to the battlefield, each offering distinct advantages and tactical opportunities.
Charms will appear in the shop starting from Stage 2 in Teamfight Tactics Set 12, replacing a unit slot. They show up every other shop refresh, with more powerful and expensive Charms becoming available as the game progresses. You can purchase only one Charm per round, adding an extra dimension to resource management and decision-making.
These magical enhancements provide a wide array of effects, from boosting the economy to empowering units for combat. Some Charms offer temporary buffs lasting a single round, while others grant permanent advantages that can significantly impact the game’s outcome.
Charms in TFT Set 12 can be categorized into several types:
Type of Charm | Description |
Combat Enhancers | These Charms provide temporary boosts to units during battle, such as increased attack speed, bonus health, or special abilities. |
Economic Boosters | Charms that help with gold generation, free rerolls, or discounts on purchases. |
Scouting Tools | Some Charms reveal information about opponents or upcoming matchups. |
Item Manipulators | These Charms can transform, upgrade, or grant items to units. |
Unit Modifiers | Charms that can upgrade, transform, or duplicate champions. |
Board Modifiers | Charms that add extra units or dummies to the board. |
Here’s a comprehensive table of all known Charms in TFT Set 12 Magic n’ Mayhem:
TFT Set 12 Charm | Cost | Effect |
Aftershock | 2g | Next combat: After 10 seconds, stun all enemies for 1.5 seconds. |
All Fives | 5g | Reroll your shop with all 5 cost units. |
All Fours | 4g | Reroll your shop with all 4 costs. |
All Ones | 0g | Reroll your shop with all 1-cost units. |
All Threes | 2g | Reroll your shop with all 3 costs. |
All Twos | 1g | Reroll your shop with all 2 costs. |
Animate Bench | 4g | Next combat: Every 6 seconds, a unit joins combat from the bench. |
Animate Shop | 6g | For 30 seconds, your shop refreshes for free every 3 seconds. |
Artifactinate | 1g | 4 random items become Artifacts for 1 round. |
Assassin | 4g | Combat start: Your highest AD unit jumps to the enemy backline. |
Assembly | 10g | Gain a copy of each 1-cost champion. |
Big Surprise! | 6g | Next combat: 2 units with no items gain a Suspicious Trenchcoat. |
Bunch-o’-Belts | 2g | Next combat: Your units gain 6 non-removable Giant’s Belts. |
Busy Bees | 2g | Your Bees have + 20% Attack Speed this round. |
Coin Flip | 0g | 50% chance to gain 1g for each Coin Flip you’ve used. |
Combat Mastery | 2g | Next combat, gain 1 XP for each enemy your team kills. |
Comfort Food | 1g | Gain 1 HP. If you lose the next player combat, gain 2 more. |
Conjure Anvil | 8g | Gain a component Anvil. |
Conjure Artifact | 18g | Gain an Artifact anvil. |
Conjure Emblem | 10g | Gain a Random uncraftable Emblem. |
Conjure Spatula | 15g | Gain a Spatula. |
Conjure Support | 25g | Gain a Support Anvil. |
Copycat | 1g | Get a 1 star copy of the first enemy unit to die next combat. |
Crystal Ball | 0g | Reveal your next opponent. |
Dehance | 0g | Replace all units in your shop with ones 1 cost lower. |
Desperate Plea | 5g | Next combat: If you would be eliminated, remain alive instead. |
Die Roll | 2g | Roll a die. Gain gold equal to the result. |
Discount | 0g | This round, the next champion you buy is free. |
Dress Down | 1g | Next combat: 30% Shred and Sunder all enemies for 15 seconds. |
Earthquake | 5g | At the start of combat, stun all enemies for 2 seconds. |
Eldritch Hunger | 1g | Next Combat: Your Eldritch God gains 10% attack speed and 10% health on takedown. |
Enhance | 2g | Reroll your current Shop with champions 1 cost higher. |
Freeroller | 2g | Gain 2 free rerolls. |
Frosty Fortitude | 2g | Next Combat: Winter ice statues gain 40% additional health. |
Gear Swap | 0g | Gain a temporary Magnetic Remover and a Reforger for 1 round. |
Golden Armor | 3g | Your units gain 50 HP for every 10 gold you have for 1 round. |
Golden Blessing | 2g | Gain a dummy for 1 round. Your dummies drop gold as they take damage. |
Guild of Thieves | 8g | Gain 3 temporary Thieves Gloves for 1 round. |
Hexplosion | 2g | Next combat: The first unit to die explodes, dealing 600 magic damage. |
Hocus Pocus | 1g | Next Combat: Witches gain 25 Ability Power. |
Hot Streak | 1g | Next combat: Add 1 to your streak. |
Hugify | 1g | Next combat: Your highest HP unit grows, gaining 500 HP. |
Ironclad Spirit | 1g | Next combat: Your team gains 30 Armor. |
Judgement | 2g | Next combat: If you win, gain 8 gold; if you lose, gain 12 XP. |
Late Bloomer | 6g | Gain a permanent 3-star 1-cost champion and a Magnetic Remover. |
Leadership | 5g | A random unit with 3 items equipped gains 300 HP permanently. |
Lightning Strike | 3g | At the start of combat, deal 10% max Health true damage to all enemies. |
Lucky Find | 0g | Gain 1 gold. Your team gain 50 HP for 1 round. |
Magic Mirror | 2g | Gain a 1 star copy of a random unit you fielded last combat. |
Magnum Opus | 99g | Lose 66 player health. Gain a permanent 3-star 5-cost. |
Major Gambit | 2g | If you win the next player combat, gain 10g. |
Major Mimicry | 10g | Gain a Champion Duplicator. |
Major Polymorph | 0g | Planning only: A 4-cost champion you have transforms into a 5-cost. |
Major Wish | 5g | Gain a random effect. |
Manaflow | 1g | Next combat: Your highest Mana unit’s Mana cost is reduced by 20. |
Minor Gambit | 1g | If you win your next player combat, gain 2g. |
Minor Mimicry | 5g | Gain a Lesser Champion Duplicator. |
Minor Polymorph | 0g | Planning only: A 1-cost champion you have transforms into a 2-cost. |
Moonlight Ritual | 2g | Next combat: A random 1 or 2 cost champion stars up. |
Mystic Spirit | 1g | Next combat: Your team gains 30 Magic Resist. |
Paragon | 0g | Next combat: Your team’s physical damage is dealt as magic damage. |
Phantom Claw | 2g | Gain 1 Temporary Dragon’s Claws for 1 round. |
Phantom Emblem | 8g | Gain a temporary emblem of your most active trait for 1 round. |
Phantom Gloves | 3g | Gain a temporary Thief’s Gloves for 1 round. |
Phantom Vest | 2g | Gain a temporary Bramble Vest for 1 round. |
Piece of Cake | 0g | Gain a few points of Sugarcraft progress. |
Polymorph | 0g | Planning only: A 2-cost champion you have transforms into a 3-cost. |
Portal Hopping | 2g | Gain a random Portal Champion. |
Pyromania | 1g | Gain 8 Pyro infernal cinders. |
Queen’s Gambit | 2g | Next combat: If you win, gain a copy of your highest cost Faerie. |
Quick Bounty | 1g | Gain an item component if you win the next combat in under 15 seconds. |
Quickening | 2g | Next combat: Chrono champions gain +30% attack speed after countdown. |
Radiantize | 10g | One random equipped item becomes Radiant for 1 round. |
Rite of Speed | 1g | Your team gain 10% AS for 1 round. |
Rushdown | 2g | Next combat: Your highest attack speed unit gains 120% decaying attack speed over 5 sec. |
Salvager | 1g | Any units you bench this turn have items removed and broken apart. |
Scope Expansion | 1g | Next combat: Units in the back 2 rows gain 2 Attack Range. |
Scrappy | 4g | Next combat: 2 champions without items gain a temporary full item. |
Shivinate | 1g | Next combat: All your items transform into Statikk Shiv. |
Shrinkify | 2g | Next combat: Your highest attack speed unit shrinks, gaining 40% attack speed. |
Silver Guard | 2g | Your units are immune to CC for the first 8 seconds next player combat. |
Sinister Deal | 0g | Lose 1 HP. Gain 2 Gold. |
Sinister Shop | 0g | Lose 4 HP. Gain 6 Rerolls. |
Spawn Swarm | 4g | Next combat: Your 1st 2 front row units spawn a voidling after death. |
Spitfire | 2g | Next combat: Dragon attacks deal an extra 1% max Health true damage. |
Starless Shield | 1g | Next combat: Grant 300 Shield to your 1-star champions. |
Stealthy | 2g | Champs on your back row are untargetable for 8 seconds next round. |
Sticky Fingers | 6g | Next combat: copy a component from the 1st enemy your team kills. |
Study Hard | 1g | Gain 2XP for each Study Hard you’ve used. |
Summon Dragon | 12g | Summon a 4000 Health Dragon for 1 round. |
Summon Dummies | 2g | Gain 2 Target Dummies for 1 round. |
Summon Voidling | 4g | Gain a Voidling for 1 round. |
Sunfire Sorcery | 3g | At the start of combat, burn and wound enemies for 10 seconds. |
Supreme Arcana | 2g | Your High Arcana champion gains additional damage & defenses for 1 round. |
Surprise! | 2g | Next combat: 1 unit without items gains a Suspicious Trenchcoat. |
The Chariot | 5g | This round, rerolls cost you 1 gold and buying XP costs you 3 gold. |
The Count | 2g | Reroll your shop with a 1, 2, 3, 4 and 5 cost unit. |
The Emperor | 5g | Next combat: Xerath gains 20% damage amp and his allies gain 10%. |
The Lovers | 4g | Gain a 5-cost champion and a 2* 2-cost champion that share traits. |
The Moon | 8g | Increase your odds of hitting a 5-cost by 4%. |
The Star | 5g | Next combat: 1-stars star up. Their allies gain 200 Shield and 20 ability power. |
The Sun | 40g | Gain a Support anvil and an Artifact anvil. |
The Tower | 4g | Next combat: Gain a Lightning Dummy that strikes nearby enemies. |
The World | 36g | Gain a copy of every 4-cost champion. |
Tinker | 1g | Gain a Reforger and a Remover. |
Train Hard | 1g | Gain 1 HP for each Escalating Heal you’ve used. |
Treasure Hunter | 3g | Next combat: 1 unit without items gains an Unstable Treasure Chest. |
Treasure Party | 8g | Next combat: 1 units without items gains 2 Unstable Treasure Chest. |
Truce | 0g | You and your opponent gain 1g. |
Ultra Ascension | 1g | At 25 seconds, your team gains 300% damage amp. |
Wish | 1g | Gain a random minor effect. |
Yordle Spirit | 3g | Next combat: Units have a 99% chance to dodge attacks for 4 seconds. |
Zoomify | 0g | Next combat: Your team gains 300% movement speed. |
Charms add complexity to TFT, requiring players to balance their spending on units, leveling up, and acquiring Charms. This mechanic rewards quick decision-making, as the right Charm can change the course of a battle.
Early game Charms boost economy or scouting to help set up strategies. Mid-game Charms offer combat advantages or aid in completing synergies. Late-game Charms provide powerful effects that can secure victory.
The Charm system adds a new way for skilled players to shine in TFT. They must quickly assess each Charm’s value based on their board, economy, and strategy. This deepens decision-making and rewards those who use Charms effectively.