Warhammer 40K: Space Marine 2 offers various classes for players to choose from. The Assault Class stands out as the most versatile, delivering massive AoE damage while maintaining agility. This guide highlights the best build to maximize the Assault Class’s power and abilities in Space Marine 2.
In Warhammer 40K: Space Marine 2, the Assault class excels with its Jump Pack ability, which deals massive AoE damage and offers high mobility.
Feature | Description |
Armor Class | 3 |
Class Perk | Jump Pack: Enables powerful jumps, enhanced dashes, and new combat moves. |
Starting Perk | Perfect Dodge timing increased by 50%. |
Below are the key perks that maximize the Assault class’s effectiveness, focusing on boosting Jump Pack abilities and overall damage output.
Perk | Description |
Ample Ammunition | Reload Ranged Weapon while using Jump Pack. |
Pride in Duty | Ground Pound deals 25% more damage for 10 seconds after a Finisher. |
Wings of Flame | Jump Pack Dash damages enemies along its path. |
Precision Strike | Ground Pound deals 100% more damage but with a 50% smaller radius. |
Squad Cohesion | Squad members’ abilities recharge 10% faster. |
Perseverance | Maintain control while using Charged Attacks. |
Auxiliary Arsenal | Secondary weapon damage increased by 15%. |
Winged Fury | Melee attacks while sprinting or dashing deal 25% more damage. |
Alternate perk swaps such as Overcharge and Retribution can be added for mid-level builds, providing boosts to charged attack damage and melee damage when knocked back.
The Assault class lacks a primary weapon, so secondary and melee weapons play a vital role. Below is the recommended weapon loadout for the best Assault build.
Perk | Description |
Adamant Hunter | Headshot damage increases when HP falls below 30%. |
Adamantine Grip | Reduces recoil by 25%. |
Close Combat | Enemies within 15 meters take 10% more damage. |
Death Strike | Increases damage by 25% after killing a Majoris-level enemy. |
Great Might | Deals 10% more damage to Terminus enemies. |
Head Hunter | Increases headshot damage by 10%. |
Honed Precision | Maximum spread of weapon reduced by 25% when firing without aiming. |
Iron Grip | Reduces recoil by 35% after a Gun Strike, lasting 5 seconds. |
Tyranid Eliminator | 10% more damage against Tyranid enemies. |
Perk | Description |
Armored Strength | Melee damage increases by 10% with full Armor. |
Chaos Slayer | 10% more damage to Chaos enemies. |
Crushing Heel | Enemies hit by Stomp deal 30% less damage for 4 seconds. |
Fast Preparation | Reduces Aftershock preparation time by 30%. |
Hard Target | Take 15% less ranged damage during Light Combo attacks. |
Majoris Slayer | 10% more damage against Majoris-level enemies. |
Momentum Gain | Light attack damage increases by 3% per consecutive hit, stacking up to 30%. |
Perpetual Strength | Melee damage increased by 5%. |
Reverberating Impact | Increases Stomp AoE radius by 50%. |
Shattering Impact | Ground Slam AoE radius increases by 50%. |
Trampling Stride | Hold attack after performing Stomp for an additional Stomp. |
The Assault class in Space Marine 2 offers unmatched mobility and devastating damage. With perks like Wings of Flame and Precision Strike, alongside weapons such as the Thunder Hammer, the Assault class becomes a powerful force on the battlefield.
Make sure to fine-tune the perks as progress is made to optimize damage and mobility further. For players looking to dominate in Warhammer 40K: Space Marine 2, this Assault build is the best path forward.
Check out the best build for other classes in Warhammer 40K: Space Marine 2: